Everything in Resistance Retribution began when British soldier James Grayson lost his brother before his very eyes. His death was not ordinary; he was turned into a Chimera monster inside one of the cursed laboratories. There was no choice, and there was no time for tears—James raised his weapon and killed his own brother before he could become a merciless creature, following the strict protocol regarding infected soldiers. From that moment on, he was no longer just a soldier but a man haunted by ghosts, a relentless fighter seeking revenge in every dark corner of Europe, which had been overrun by the Chimera.
After abandoning the British army, he waged his own personal war, wandering through the ruins of cities, searching for conversion labs and destroying them one by one until his name became a legend among survivors. But the truth was far harsher—no matter how many Chimera he killed, they were always one step ahead, and the infection was spreading like wildfire. This is where the European resistance, known as the Maquis, intervenes, offering him a new chance—not just for revenge, but to save what is left of the continent. However, it was no simple task. Europe was not just a battlefield but a land filled with death and enemies far stronger than he had imagined. Despite this, James was ready to fight, no matter the consequences.

Unlike previous installments in the series, this game offers players a third-person shooting experience specifically designed for the PSP. The controls are different but optimized to provide the same sense of power and challenge. Shooting is not just about quick reflexes but also tactical decision-making, especially with the automatic cover system that allows players to take cover behind walls without pressing a button. Additionally, the game features a variety of weapons, ranging from standard firearms to experimental weaponry designed to combat the Chimera. There is no room for mistakes—ammo is limited, and enemies show no mercy.
But that is not all. The game features a unique mode called Infected Mode, which becomes available when connecting the game to a PlayStation 3. In this mode, James is infected with the Chimera virus, but instead of fully transforming, he gains supernatural abilities such as rapid regeneration and the ability to survive underwater for extended periods. Moreover, the way other characters interact with him changes—they become more cautious and even begin to doubt his loyalty. This mode adds an extra layer of psychological tension, making the gameplay experience even deeper. As for multiplayer, the game offers competitive online battles for up to eight players, with modes like Team Deathmatch and Capture the Flag, where players engage in strategic combat. Other modes, such as Containment, require players to control specific points to prevent the spread of infection.
Compared to previous entries like Resistance: Fall of Man and Resistance 2, Resistance Retribution takes a completely different approach. While the previous games focused on large-scale first-person battles, this installment puts players in the heart of the action from a new perspective, where tactics and positioning are more important than simply aiming. However, the most significant change lies in the storytelling. Here, the narrative is more personal, focusing on James Grayson’s struggles and psychological journey, unlike the previous games, which revolved around a global war against the Chimera. This made the story more emotionally engaging, allowing players to feel like they were not just another soldier in a vast army but a man battling his own demons. Additionally, the introduction of Infected Mode added a new dimension to the protagonist, as he was no longer just a human fighter but someone caught between humanity and becoming a Chimera. Despite the PSP’s limited controls compared to larger consoles, the developers managed to deliver a polished experience that fully utilized the handheld’s capabilities.