50 Cent finds himself caught in a complex web of betrayal in 50 Cent: Bulletproof – G Unit Edition. After receiving a distress call from his childhood friend and former juvenile cellmate, K-Dog, seeking help, 50 Cent does not hesitate to gather his crew—Lloyd Banks, Young Buck, and Tony Yayo—to assist him. They head to K-Dog’s location in Queens, one of New York City’s largest boroughs, unaware that this night will change their lives forever. As the crew arrives, all hell breaks loose. Bullets tear through the air, and armed enemies emerge from every corner. In a battle where there is no time to retreat, 50 Cent fires wildly, trying to carve his way through the enemies. However, the biggest shock awaits him—he fails to save K-Dog and falls into a deadly ambush, collapsing in a pool of his own blood with nine bullets in his body. But was this the end? Of course not.
When he finally opens his eyes after weeks of recovery, it is not just pain that runs through his veins but a burning rage like hellfire. The scars covering his body serve as a constant reminder of an unpaid debt. This marks the beginning of his real journey—the search for the one who betrayed him and revenge for his fallen friend. From the back alleys to the halls of powerful crime lords, 50 Cent stands at the heart of the storm, ready to take down anyone in his way.

Unlike the original version of Bulletproof, which followed a third-person perspective, G Unit Edition takes players into a top-down view, allowing a complete overview of the battlefield. This change was not just a visual shift but added a new strategic layer to the gameplay, requiring players to plan their movements instead of blindly firing. Combat here is fast, brutal, and packed with excitement—enemies do not wait their turn but attack in relentless waves, and every bullet fired could be the difference between life and death.
One of the features that adds a slight variation is counter-kill moves and the ability to use enemies as human shields. Players can also wield a vast arsenal of weapons, ranging from pistols and submachine guns to grenades, each with its own impact on the battlefield. Special combat moves, known as Counter Kills, allow players to finish off enemies with violent, cinematic executions, adding a more thrilling and realistic touch to the game. A unique feature in this edition is the ability to play online multiplayer, where players can engage in cooperative battles against enemies or compete in various game modes.
The game also allows players to explore the neighborhood between missions and use money collected from enemies to buy weapons from Grizz, learn new combat moves from Popcorn, or purchase music and video clips from DJ Whoo Kid. This system offers great freedom, letting players spend their money on what they prefer without being forced to buy specific weapons or equipment, providing a full sense of control over their choices.
When comparing this game to the original release, several noticeable improvements stand out. Firstly, in the original version on PlayStation 2 and Xbox, gameplay relied on a third-person perspective where players could take cover behind objects and interact with the environment more realistically. However, in the PSP version, the perspective shifted to a top-down view, fundamentally changing how battles unfold by placing greater emphasis on aiming and resource management. Additionally, G Unit Edition introduced wireless multiplayer, a feature absent in the original game, allowing players to experience cooperative fights with friends or challenge each other in different modes. The combat system was also refined to be smoother, and enemy AI was adjusted to become more aggressive and challenging.
From a storytelling perspective, the main plot remained the same, though some cinematic scenes were modified to fit the PSP’s capabilities, making the narrative flow smoother despite the hardware limitations. Overall, G Unit Edition successfully delivered a different experience from the original while preserving the core essence of the game, offering a fresh, more dynamic vision that suited the nature of handheld gaming.